Introduction to Object-Oriented Programming (OOP)
What is OOP ?
Object-Oriented Programming is a paradigm centered around the concept of objects - real-world entities that have attributes (data) and behaviors (methods).
tbh a fancy way of saying “Let’s write code that feels more like the real world”
In Java, everything revolves around classes and objects, making OOP a fundamental skill for every Java developer.
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Classes and Objects
Blueprint or a template are used to create objects.
java.lang.Object
is the superclass of all classes in java.
class Person {
String name;
int age;
// Constructor
public Person(){
name="";
age=0;
}
void sleeps(int hours){
System.out.println("This person sleeps " + hours + " hours");
}
}
public class Main{
public static void main(String s[]){
Person p1 = new Person();
p1.age=25;
p1.name="arjit";
p1.sleeps(6);
}
}
Constructor - A constructor only exists in the context of creating a new instance or object of a class.
Encapsulation
Practice of bundling the data (attributes) and methods (functions) that operate on the data into a single unit (class), and restricting access to some of the object’s components.
Package - A java package is a group of similar types of classes, interfaces and sub-packages.
Access Modifiers
public
: Accessible from anywhere.private
: Accessible only within the class.protected
: Accessible within package and subclasses.- Default (no modifier): Accessible within package only.